Sophie Mallinson

✧ Game Designer

⚹ Creative Lead

Building playful experiences with ♡ + technology

I believe video games are the most powerful storytelling tool we have, with the biggest potential to shape how players see the world.

Work Experience


Lead Game Designer

Timbre Games | Hybrid

Vancouver, BC

2019 - 2024


Maxis Studios | Remote

San Francisco, CA



Magnopus | Remote

Los Angeles, CA

2017 - 2019


Arkane Studios | On-site

Lyon, France

2016 - 2017


Accidental Queens | Remote

Lille, France

2015 - 2016


NoHuman Studio | Hybrid

Lyon, France

What i've done so far


Project Rene

Maxis Studios

I helped to build the future of The Sims as a simulation designer with a focus on story. My job involved setting a vision, leading prototype teams, and shepherding features from concept to completion.

"Sophie showed incredible resilience and an unmoved desire to step up to lead design process and focus the creative direction."

Lulu Vallano, Production Lead (Maxis Studios)

The Sims 4

Maxis Studios

Previously, I executed the live service strategy for The Sims 4 by delivering free base game updates and collaborating on the highly successful Cottage Living and Growing Together expansions.

Expo Dubai Xplorer

Magnopus x Hexagram

I’ve also had the once-in-a-lifetime opportunity to work on the World Expo 2020 and its companion app. My role was to design mixed reality quests and creative tools for players on-site and around the globe.


Arkane Studios Lyon

As principal designer, I learned how to build a narrative team from the ground up. My duties included hiring and onboarding, fixing design processes and pipelines, and improving developer tools.

"She is comfortable in all areas involved in the craft, be it dialogue writing, narrative design documentation, technical implementation…"

Sandra “Sachka” Duval, Narrative Lead (Hinterland)

Dishonored: Death of the Outsider

Arkane Studios Lyon

Arkane Lyon made me the Swiss Army knife I am today. I did everything from pitching narrative systems and writing full scripts to revamping our AI behaviors and voice casting for NPCs.

Lost Phone Stories

Accidental Queens

I have a background in localization, translating indie games from French into English. My most notable work was on the critically acclaimed Lost Phone Stories.

"Sophie is just a rockstar of a game designer. She has a naturally empathetic and systemic approach to designing that weaves heart into every facet of the game. Time and time again I watched Sophie take a tangle of complexity and make it make sense."

Carrie Matthews-Nicoli, Senior Experience Designer (Electronic Arts)

Say hello!

I’m in Vancouver, BC and open to remote or hybrid opportunities.

  • Bilingual French-English
  • Certified in Accessibility & Agile
  • M.A. Interactive Storytelling